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1. Bug - Multiple anomalies spawning on top of each other - in Wormholes [original thread]
Andrew Jester wrote: Admiral Douros wrote: This happened again today -- a new site spawned right on top of an existing site. This makes 8 total anomalies that we can't run because they're on top of each other. I don't believe that they al...
- by Admiral Douros - at 2014.08.14 22:06:00
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2. Bug - Multiple anomalies spawning on top of each other - in Wormholes [original thread]
This happened again today -- a new site spawned right on top of an existing site. This makes 8 total anomalies that we can't run because they're on top of each other.
- by Admiral Douros - at 2014.08.14 17:14:00
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3. Bug - Multiple anomalies spawning on top of each other - in Wormholes [original thread]
MooMooDachshundCow wrote: We also had this happen. 2 sites spawned 85 km apart, but only one would actually cause ships/escalations. So, this is a well documented and known bug in the past few weeks. More importantly though: Aren't you a goon?...
- by Admiral Douros - at 2014.08.13 22:32:00
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4. Bug - Multiple anomalies spawning on top of each other - in Wormholes [original thread]
We've run into this twice in the past 3 days. Some anomalies are spawning right on top of one another, or within the same grid. 2 days ago we had a Stronghold and Garrison spawn within 80km of each other, and today we have 3 more anomalies that ar...
- by Admiral Douros - at 2014.08.13 21:35:00
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5. Sticky:Reserved #3 - in Wormholes [original thread]
Fozzie, implement the change to K162 mechanics but leave the rest out. You're trying to do too much too quickly and it's going to have a huge effect and unintended consequences. If player retention is your goal, this is the wrong way to go about it.
- by Admiral Douros - at 2014.08.07 14:48:00
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6. Sticky:Reserved #4 - in Wormholes [original thread]
Susitna wrote: I understand a desire to make number 3 more risky. However, your changes will impact all three. Please look for away to increase farming risk that leaves us a way to find reasonable content. The change to K162 mechanics alr...
- by Admiral Douros - at 2014.08.06 22:17:00
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7. Sticky:Reserved #4 - in Wormholes [original thread]
Edgar Strangelove wrote: I ask that you consider the first part of the devblog. Our peculiar little civilization sprung up around the ability to manipulate wormholes the way we do. The fact that we can go looking for fights, looking for PvE, or...
- by Admiral Douros - at 2014.08.06 19:01:00
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8. Sticky:Reserved #3 - in Wormholes [original thread]
This is an interesting idea, but I don't like the fact that it's basically impossible to crash. Forcing PVEers to leave a hole open is going to result in them logging off for the day, which will create less PVP content, not more. Maybe remove the ...
- by Admiral Douros - at 2014.08.06 17:12:00
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9. Sticky:Reserved #4 - in Wormholes [original thread]
As a wormhole resident, I don't like this idea at all. Rolling our c5 static is already a nail-biting process when we know that someone is active on the other side. Forcing a carrier to slowboat potentially 16km means that it's sitting there basic...
- by Admiral Douros - at 2014.08.06 16:52:00
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10. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Arkon Olacar wrote: Seriouspoast: Go for the middle ground. Right now the K hole with appear as soon as someone activates the static/whatever wh grid by initiating warp to it. This gives the 'defenders' a good 20 seconds minimum notice before t...
- by Admiral Douros - at 2014.03.23 21:42:00
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11. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Angsty Teenager wrote: Yes 100% this would be great fozzie. Many people seem to think that it wouldn't be fair to people running sites or whatever in wormholes, but in reality running sites right now is pretty much a zero risk affair, and even ...
- by Admiral Douros - at 2014.03.23 21:35:00
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12. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
As a wormhole dweller who has lost 3 capital fleets to ganks within the last 6 months, I completely disagree with this change. It's already dangerous enough without delaying K162 visibility. We've been able to avoid ganks a couple times by noticin...
- by Admiral Douros - at 2014.03.23 21:32:00
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13. Mobile Tractor Units won't cut it for capital escalations [findings and sugg... - in Wormholes [original thread]
Jack Miton wrote: Is it faster than just using a noctis later? yes. stop complaining about non issues. We always salvage after every site while we're starting the next one, but I guess leaving a tractor unit behind in each site and then comi...
- by Admiral Douros - at 2013.11.21 04:46:00
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14. Wormhole Audio? - in Wormholes [original thread]
Opposite for me.. wormhole activation is extremely loud but none of my audio settings have changed.
- by Admiral Douros - at 2013.11.20 22:18:00
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15. Mobile Tractor Units won't cut it for capital escalations [findings and sugg... - in Wormholes [original thread]
I had high hopes for Mobile Tractor Units, but unless they're buffed a bit they're not going to cut it for capital escalations, at least the way we're running them with 3 dreads. Single Mobile Tractor Unit: Warped Loki, Archon, Moros to a site....
- by Admiral Douros - at 2013.11.20 22:07:00
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16. private sale - in Character Bazaar [original thread]
Isk and account name sent.
- by Admiral Douros - at 2013.11.15 16:48:00
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17. Price check pls my alts_sc and titan pilots - in Character Bazaar [original thread]
I'll give you 30b for advance warfighter.
- by Admiral Douros - at 2013.11.15 16:22:00
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18. WTS - 88M SP NYX PILOT - ALL AROUND PVP TOON - GREAT SUBCAP AND CAPITAL TOON -... - in Character Bazaar [original thread]
26b
- by Admiral Douros - at 2013.11.15 16:16:00
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19. WTS 158m SP Cap / Subcap PvP/E char - in Character Bazaar [original thread]
33b
- by Admiral Douros - at 2013.11.14 22:28:00
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20. GÿàGÿàGÿà{WTS} LEADERSHIP | ARMOR & SKIRMISH | GALLENTE COMMAND SHIP| FOCUSED GÿàGÿàGÿà - in Character Bazaar [original thread]
7b b/o
- by Admiral Douros - at 2013.10.31 20:39:00
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